Word Puzzle Kit

Wordle Solver

Recreate your board, colour the tiles, and see exactly which words are still possible.

not in the word wrong position correct position Click a tile to change its colour.

How to use it

  1. 1
    Type a guess you have already made

    Five letters into a row. It goes in exactly as you played it.

  2. 2
    Colour the tiles

    Click each tile to cycle grey, yellow, green — matching what the game showed you.

  3. 3
    Read what survives

    Every word still consistent with all your rows. Add another guess to cut it further.

What it is doing

Every coloured row is a constraint. Green fixes a letter to a position. Yellow says the letter is present but not there. Grey caps how many times the letter can appear. The solver takes all your rows together and keeps only the words that satisfy every one of them at once.

That is all it is — no guessing, no ranking by cleverness. Which is why the list shrinks so fast: two informative guesses usually take five thousand candidates down to under twenty.

Duplicate letters, properly

This is the rule almost every solver gets wrong, so it is worth spelling out. Wordle colours a guess in two passes: greens first, then yellows against whatever letters of the answer are left over. A letter you guessed more times than the answer contains comes back grey on the extras.

So if you guess SPEED and see the first E yellow and the second E grey, the grey does not mean "no E". It means "exactly one E". A solver that treats grey as "letter absent" will throw away the right answer and then tell you nothing is left. This one derives a minimum and a maximum count per letter from each row, which is the same thing the game does in reverse.

Getting more from each guess

The list is bigger than the game's

The search runs over every valid five-letter word in a public-domain lexicon — thousands of them. The game itself draws answers from a much smaller curated list of ordinary words. That means the true answer is almost certainly in what you see here, but so are a lot of words the game would never use. When you are down to a few candidates, prefer the one that sounds like something a person would pick.

Common questions

How do I enter the colours?
Click a tile to cycle it: grey (not in the word), yellow (in the word, wrong place), green (right letter, right place). Or use the number keys 1, 2 and 3 while a tile is focused.
Does it handle repeated letters correctly?
Yes, and this is where most solvers get it wrong. If you guess SPEED and the answer has one E, the game shows one E green or yellow and the other grey — which means "there is exactly one E", not "there is no E". The filter here reconstructs that rule properly, so a grey duplicate never wrongly eliminates the word.
What should my first guess be?
Something with five distinct common letters — CRANE, SLATE, AROSE and RAISE are all reasonable. The goal on guess one is information, not a win, so avoid repeated letters and avoid J, Q, X and Z.
It says no words are left.
One of your colours is wrong, or a letter is mistyped. The commonest slip is marking a tile grey when the game showed yellow. Re-check the row you are least sure about.
Will the answer always be in the list?
Not necessarily. This searches every valid five-letter word in a public-domain lexicon, while the game picks from a much smaller hand-curated answer list. So the real answer is almost always here — alongside a lot of words the game would never choose.
Does it work for other five-letter guessing games?
Yes. Anything using the same green/yellow/grey feedback on five letters works identically, including the unlimited clones. Our own Word Quest is one of them.

Other ways to attack the same letters.

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